


It might be that ever-evolving cultural sensibilities end up giving a darker edge to things that were once deemed innocent, but you’ve got to admit that there’s something naturally unnerving about old-timey cartoons. Featuring innovative gameplay and a surprising amount of atmosphere in its terror-laced urban environments, what really makes the title ripe for an adaptation is its mind-bending narrative that harkens back to the days of Silent Hill 2.Įven audiences who had never even heard of the game would likely flock to theaters to watch a moody urban thriller with more than a little influence from surreal horror classics like Jacob’s Ladder and Donnie Darko – though I’d appreciate it if the hypothetical film could maintain the game’s somber tone and unusual Swedish setting. Originally a Half-Life mod, Team Psykskallar’s Cry of Fear became popular enough to warrant an independent release as gamers began to sing the praises of this unexpectedly deep horror experience. Sure, the plot itself isn’t anything to write home about, with the game describing the chaos that ensues when the inhabitants of a fictional Pennsylvanian town unearth cursed ruins, but I’d still love it if some insane filmmaking team could adapt this high-octane experience into a Hardcore-Henry-inspired first-person romp featuring a bad-ass protagonist and practical monster effects. A rare exception would be New Blood Interactive’s darkly atmospheric action-horror title Dusk, which pits players against low-poly Lovecraftian cultists and eldritch abominations. There’s nothing more cathartic than diving into a good old boomer shooter when you’re in the mood for first-person mayhem, though it’s pretty clear that most of these gameplay-first experiences aren’t particularly suited for big screen adaptations. With that out of the way, don’t forget to comment below with your own indie darlings if you think we missed a particularly good one. To be featured on this list, a game must have been developed by a relatively small studio with little to no marketing push by big-name publishers, so we’ll be avoiding popular titles like Alan Wake or The Evil Within.

And with the indie gaming scene going through a creative revolution, we thought that this might be the perfect time to highlight six other indie horror games that Hollywood should adapt after Iron Lung. Not only are recognizable franchises like Five Nights at Freddy’s receiving long-awaited adaptations, but even indie experiments like David Szymanski’s Iron Lung are being adapted into feature length horror movies (with this one in particular being written and directed by none other than Markiplier).

Not only that, but corporate expectations and bloated production budgets meant that these big screen adaptations would often misunderstand what made these franchises popular in the first place.įortunately, it seems that the days of the “video game curse” are far behind us. and Mortal Kombat getting blockbuster movies while more niche experiences like Dino Crisis and System Shock were mostly ignored by non-gamer audiences. And who knows, maybe Capcom will toss in some Dino Crisis skins.It used to be that video game adaptations were limited to big budget franchises, with household names like Super Mario Bros.
DINO CRISIS REMAKE PS4 SERIES
Of course, none of this really matters to all you Dino Crisis lovers out there who continue to watch Capcom remake and remaster every Resident Evil game ever made while its classic dinosaur-filled survival horror franchise lingers in obscurity, destined to stay as extinct as dinosaurs themselves.Īnyway, Exoprimal is set to arrive in 2023 for PC, PS5, PS4, Xbox Series X/S, and Xbox One. “And that if there were hundreds or thousands of them it would be an intensity that hadn’t been seen before.” This also led to the team going futuristic as they felt modern weapons wouldn’t be enough to stop the huge amount of dinos players would encounter during missions. “I thought that it would be fun to experience the threat of history’s most fearsome predators,” said Hiraoka. Hiraoka said that picking dinosaurs as the main enemies in Exoprimal was an easy and quick choice. Once the team had settled on Exoprimal’s gameplay concept, the next step was figuring out what kind of enemies would make up the large hordes of baddies that players would be tasked with fighting and killing.
